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sexta-feira, 19 de agosto de 2011

Abstracts, oct.18th.2011. Thursday.

44% of companies track employees' social media use in AND out of ...
de Lauren Fisher
In the companies surveyed, 44% said that they had policies in place for use
of social media that covered use both in and out of the workplace.
<http://thenextweb.com/socialmedia/2011/08/17/44-of-companies-track-employees-social-media-use-in-and-out-of-the-office/>

Metaverse in Transition « Ariane's Life in the Metaverse

There are many little things going on in metaverse land worth bringing up.
First , is the fast decline of Worlds of Warcraft. They are losing net
subscribers ...
<https://arianeb.wordpress.com/2011/08/16/metaverse-in-transition/>

Use Social Media for Recruitment
Are you using social media site like LinkedIn, Twitter, and Facebook to
source, screen, and background check potential employees? If you are
avoiding social media sites, you are missing a rich opportunity to mine the
Web for talent.
<http://humanresources.about.com/b/2011/08/12/use-social-media-for-recruitment.htm>

Make a Mistake on Social Media? Get Back on Track ? 3 Case Studies ...
de Joseph Mutidjo
News spreads like wildfire, triply so if it's through social media. As
companies have taken to social media as a regular communication tool, it's.
<http://smallbiztechnology.com/archive/2011/08/make-a-mistake-on-social-media-get-back-on-track-3-case-studies.html/>

London Riots: Blaming Social Media | Psychology Today
de Pamela Brown Rutledge, Ph.D., M.B.A.
Emotion is contagious; social media is not By Pamela Brown Rutledge, Ph.D.,
M.B.A....
<http://www.psychologytoday.com/blog/positively-media/201108/london-riots-blaming-social-media>

Puzzles as a creative form of play in metaverse | Tonéis | Journal ...
For that reason, we seek to focus on the epistemological character of the
puzzles in the metaverse and intrinsic creativity of metaverse as a natural
...
<https://journals.tdl.org/jvwr/article/viewArticle/1901>

Reality vs Virtuality - compare RL to SL in pictur... - Second Life
As I have build and run a historical sim it has happened a few times that I
am recreating something that excists in RL or at once did.
<http://community.secondlife.com/t5/General-Discussion-Forum/Reality-vs-Virtuality-compare-RL-to-SL-in-pictures/td-p/1032999>

Top Tools: Second Life C4LPT
Second Life is a virtual world ? a highly imaginative, creative world.
Create an avatar and explore this second world. It is not a game; in fact
there are ...

Second Life is a virtual world – a highly imaginative, creative world.  Create an avatar and explore this second world.  It is not a game; in fact there are all kinds of opportunities here – for learning, gaming and training

  • Website:  www.secondlife.com
  • Cost: Free
  • Availability: Online
  • Top 100 Tools 2010: 81=
  • Top 100 Tools 2009: 71=
  • Top 100 Tools 2008: 54=
  • Top 100 Tools 2007: -

Comments from those who selected Second Life as one of their Top 10 Tools in 2008

  • "My 3D online virtual environment"  Janet Clarey
  • "Second Life is really becoming an extension of what we do in our first life, including learning"  Anne Paterson"now this is a bit of a cheat, since my exposure has been severely restricted up to now. 2L is blocked at work and my connection at home isn't fast enough for me to use it to any great effect, but my mind is boiling with the potential of this space for learning: formal, informal, corporate, secondary, tertiary…you name it! "  Karyn Romeis
  • "I think 3-D synchronous learning is the future. Learning the advantages and disadvantages early in the adoption cycle will help when the 3D web is a reality. Second Life might not be around in the future but it is a good tool for learning about the possibilities and has lead to exciting discoveries when teaching my students how to design for 3D worlds. I'm finding more and more used for it as I design learning events" Karl Kapp
  • " I seem to have gotten drawn into Second Life, despite the fact that it's far from my favourite virtual world, and I now rent my own office space there. I was drawn in by an increasing amount of course design work that I get related to it and a fascination with the interface and the illusion of 3D. Great place to take a meeting too, much prefer it to using Skype."  Nik Peachey
  • "networking in the metaverse has never been so good. This is an essential tool for learning for me and is becoming an important tool for learning for my students too."  Judy O'Connell

Comments from those who selected Second Life as one of their Top 10 Tools in 2007

  • "3D synchronous learning is the future. Learning the advantages and disadvantages early in the adoption cycle will help when the 3D web is a reality. Second Life might not be around in the future but it is a good tool for learning about the possibilities and has lead to exciting discoveries when teaching my students how to design for 3D worlds. I'm finding more and more used for it as I design learning events."  Karl Kapp
  • "Second Life – for learning foreign language (French or English) and have fun experience in a virtual world 3D, for example "Learning French thought a WebQeust: 3 days in Paris 1900 / WebQuest Go back to the past; / Second Life WebQuest "  Adelina Moura
<http://c4lpt.co.uk/top-tools/top-100-tools/top-tools-second-life/>

New Second Life Update ? Stephen's Lighthouse
I am still endlessly fascinated by Second Life, the virtual worlds company
that has so many great pilots, experiements and innovations for meetings,
...
<http://stephenslighthouse.com/2011/08/13/second-life-update/>

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